This image made with our Alpha Transparency 3D and Crossview 3D Algorithms.
  
  Polarized Light Alpha Transparency Algorithm

 

  α1 =   Opacity:  + Left-eye  Colour depth: :  Threshold: 

             Gamma correction for (α1):   Left-eye Colour: Left Colour
  (x)
  α2 =  Opacity:  + Right-eye Colour depth:  Threshold: 

              Gamma correction for (α2):   Right-eye Colour: Right Colour

  • Opacity controls transparency in each photo for α1 and α2 (.0-.255), (Decimal before number). 
  • Colour depth controls colour in each photo for α1 and α2
  • Choosing two different colours within the colour depth will create new colour. 
  • Threshold is used for segmenting objects in each photo for α1 and α2 (.0 -.255 or 1.0 - 255.0), (Decimal before number). 
  • Gamma correction is used for contrast enhancement in each photo for α1 and α2 (0 - 255), (No decimal before number). 
  • Width can be any number between 1 and 2560.
  • URL example: http://www.example.com/photo.jpg, or .png.
  • (x) means multiplication. 

   Width:   (x)   Height: 

  

  α1 =  Paste the URL to a photo or Upload for left-eye
  URL:  Or Disk: 
  (x)
  α2 =  Paste the URL to a photo or Upload for right-eye
  URL:  Or Disk: 

  Choose photo source direction: 


   Result of algorithm : α1 × α2 = M.
                    
   Alpha Channel Colour Schemes.
  Off the air bitmap  +    Water wave bitmap  =    Off the air bitmap and Water wave bitmap 3D photo
    Example
 
    
   Uploading can take 1 minute to 3 minutes to process thru the algorithm.

    

  x   Your photo should be in .jpg format not exceed 2MBytes per photo in filesize.
 

      

    
    
    















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